Perky Post: Dungeon Faeries 4 – The Ganconer

Another faerie that likes doing things in the dark. Though the things the Ganconer does to support the GURPS Dungeon Fantasy RPG kickstarter are quite different from the Brownie‘s household chores.

Ganconer (20 points)

Choice Professions: Bard, Druid, Martial Artist, Ninja, Thief, Wizard
Marginal Professions: None

At first glance these roguishly handsome blokes – and lasses, though the latter seem rather less common – could be mistaken for some sort of rustic nymphs. Ganconers are, however, far more immediately dangerous. Seducing simple countryfolk of both genders is far more than a pleasant past-time for them. Like a vampire they can drain their lovers of energy and life force. They don’t suck blood, though.

At the same time they are stalwart defenders of mother nature – though they have far less of a problem with ordinary rural farming-folk than some of their more distant kin. Ganconers have  been known to band together with elves to drive rampaging orc hordes from the forest, only to leave their erstwhile allies strangely exhausted after the obligatory victory parties.

Despite this, they have gained a bit of a reputation for skedaddling when the odds aren’t in
their favour. Their natural ability to turn invisible makes this too tempting. Unfortunately, it only works on their bodies and doesn’t include their clothes. Rumour has it that this is due to a jilted elven goddess. Be that as it may, ganconers have adapted and become supernaturally good at shedding their clothes.

Ganconers look extremely similar too elves, but true faerie connoisseurs can tell their true nature from the slightly too long ears and the too mundane hair colours. Figure height and weight as for elves, regardless.

Attribute Modifiers [10]: ST -1 [-10]; IQ +1 [20]
Secondary Characteristic Modifiers [-2]: HP -1 [-2]
Advantages [68]: Appearance (Very Beautiful/Handsome) [16]; Leech 2 (Accelerated Healing,+25%; Accessibility, Requires sexual intimacy, -25%; Contact Agent, -30%; Steal FP, +50%; Takes Extra Time 10, -100%) [6]; Invisibility [40]; Magery 0 [5]
Perks [1]: Clothing Shtick: Explosive Disrobing*
Disadvantages [-56]: Addiction (Tobacco) [-1]; Dependency: Mana (Very Common, Constantly) [-25]; Lecherousness (12) [-15]; Sense of Duty (Nature) [-15]

*Explosive Disrobing: Ganconers have perfected the art of removing their garments and even their armour, leaving the offending coverings in a ring around them. Roll vs DX +2 to remove summer clothing in one second or ordinary clothing in 2 seconds. Subtract -1 from the DX roll and add 1 second to the time to disrobe for every point of DR the clothing or armour provides. Only Ganconers can have this perk.


GURPS is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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