The GURPS Dungeon Fantasy RPG kickstarter continues to grow and so do these faeries:
Spriggan (20 points)
Choice Professions: Martial Artist, Scout, Thief
Marginal Professions: Knight
Spriggans are the kind of people most folks can figure out at a glance: Their faces all look like they have been violently rearranged a couple of times and the greasy, stringy hair doesn’t help either. They aren’t quite your regular diminutive farie with an attitude though.
When threatened – or really whenever they feel like it – Spriggans can grow to the size of an ogre with the strength to match. They mainly use that to keep others from stealing their treasures or deliver a beating to those disrespecting mother nature. Their dual nature as miserly nature faeries, means they can often be found guarding far-out treasure troves or moonlighting as highwaymen.
Despite their predilection for treasure, Spriggans prefer to travel light. Their growth only covers very light equipment and given the chance Spriggans rather carry a big stick instead of a bunch of armour and heavy stuff. This can lead to problems, but Spriggans are rather harder to kill than most faeries. They like to pretend feebleness only to strike their foes in the back.
Spriggans are short, but stocky – not completely unlike halflings, but don’t tell them that. They aren’t fond of protection rackets and prefer straightforward robbery. Figure height normally for their ST, but multiply the result by 0.5. Multiply the corresponding weight by 0.6.
Attribute Modifiers [-20]: ST -3 [-30]; HT +1 
Secondary Characteristic Modifiers : SM -2 
Advantages : Spriggan Growth* 
Perks : Giant Weapons† ; Iron Arms ; Patience of Job 
Disadvantages [-58]: Appearance (Ugly) [-8]; Dependency: Mana (Very Common, Constantly) [-25]; Miserlines (12) [-10] Sense of Duty (Nature) [-15]
*Spriggan Growth. By concentrating for 1 second a Spriggan can grow to SM +0 and gain +8 ST in the process (for a final racial modifier of +5). A Spriggan can stay at the increased size for any amount of time and revert back by concentrating. Equipment, weapons and armour up to no encumbrance are temporarily transformed to corresponding size. If dead or unconscious the Spriggan reverts back to their original form. 105 points.
Statistics: Growth +3 (Can Carry Objects up to No Encumbrance, +10%; Maximum Size Only, +0%) ; ST +8 (Size, -10%) 
†Same as the Halfling perk, but more powerful due to Spriggan Growth.